Mario Blaser

Game Designer

As a game designer, my role would be to conceptualize game mechanics, create engaging maps, and develop storylines that captivate players. Collaborating closely with developers, I would ensure that my ideas translate seamlessly into playable content. My personal experience gives me unique insights into user expectations and how to design experiences that resonate with gamers, whether for new games or updates to existing ones.

Audio-Video Director

Working in the audiovisual field as a director involves planning, shooting, and editing high-quality video content. This role would allow me to harness my creativity through diverse filming techniques such as underwater and aerial views. I am passionate about teamwork, as film projects are collaborative by nature, and I value the opportunity to add my personal touch while contributing to the success of the entire crew's vision.